![]() This is visible in checkbox form in achievements menu. Old School Achievement now shows which levels it is fulfilled for. Fixed some rare problems when attempting to change weapons while doing melee or throwing a melee trophy. Zooming on weapons with a scope (Devastator, Sniper) is now disabled while player is sprinting. Added safeties to make sure Biomech boss on Broken Wings always starts, even if not all enemies are killed before. (This is a general safety fix for all levels.) Enemies that somehow manage to fall into void are now killed automatically, so fight scripting doesn't get stuck. Fixed reload animation sometimes being stuck when playing in 3rd person. Linux: Dedicated server would not start from Steam client.- Added Show Hints option in Game Options menu. ![]() Linux: Stack dump is now generated when the game crashes (into the Sam3.rpt file), similar to the Windows version. Linux: Game now tries to restore desktop resolution after fatal error. Linux: Fixed wrong characters in Linux for comma and period keys. Linux: Support for clipboard (copy/paste). Linux: Text input in Linux now respects the current keyboard layout. Editor: Fixed rendering size and aspect issues when running test game in editor, which caused mouse cursor in menus to be rendered in wrong position and other strange issues. Editor: If some files are missing when loading documents in editor, placeholder "default" resources will be automatically created instead of failing the load. Finalized files will be smaller in some cases, but will lack edit data. Editor: It is now possible to finalize files using the shipped editor. If such content is shipped to workshop, users subscribing to it need to have that DLC installed. Editor: If official content from a DLC is edited and resaved, it retains its DLC license. So custom versions of official levels can be created. Editor: All official content including levels is now editable and can be saved. This means that the editor download is now about 700MB bigger, but it allows you to edit all meshes, animations, mechanisms, etc. Editor: Editor now includes additional *_o files containing non-finalized versions of all files that were stripped of their edit data during creation of the game. If corruption of workshop gro files is detected, they will be deleted so that they will be automatically redownloaded on next application start. This should hopefully fix any corrupted files user may have on disk. If corruption of official gro files is detected, application will notify Steam that it should verify application cache on next restart. Fixed music on DeamonTombs not being controlled by music volume. Fixed black screen on client when joining a Last Man Standing server. Added cvar 'd3d_bTripleBuffering' to control whether to use triple-buffering, when waiting for vertical retrace under Direct3D. Some measures to remedy jittering when waiting for vsync in D3D that happened on some machines in some cases. Fixed slightly wrong haze calculation in some cases. Fixed performance problems with HDR buffer resizing when choosing multiplayer model in menu. Fixed messed textures after alt-tab in some cases on Direct3D. Added fix for micro-stuttering issue, controlled via 'sim_iFixMicroStuttering' cvar. Fix a crash occuring when switching from camera to player spectator mode. locate the game (Serious Sam 3 in this case) in the Steam's "Library" panel ![]() Build 176695 for Serious Sam 3 is now available in beta "publicbeta", which does not require a password. ![]()
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